| Portals Portals are a relocator between various parts of islands. On each big island there is a main portal, and some the usual. The difference between them consists that the main portal teleport you for money to usual portals in advance found to you, and usual portals teleport you free of charge, but only only to the main portal. Also on Solohmar there is a special unilateral portal - Portalum Oraculi, teleport you is free on Ashmor. Aurea | | | | | Aurea City Portal | | 0 | | | | 50 | | Aurea Mines | | 50 | | Aurea Forest Caves | | 50 | | Aurea Orc Village | | 50 | | Aurea Marshland | | 50 | | Aurea Volcano | | 100 |
Solahmar | | | | | Solahmar City | | 0 | | Solahmar Undead Island | | 50 | | Solahmar Mountains | | 50 | | Solahmar Labyrinths | | | | Solahmar Oasis | | 50 | | | | 50 |
Ashmor | | | | | Ashmor City | | | | Ashmor Swamp | | 50 | | Ashmor Witchwood | | 50 | | Ashmor Castle | | | | Ashmor Farm | | 50 | | Ashmor Evil Castle | | 200 | | Centavile | The usual | 500 | | Greezo's Dangeos | The usual | 501 |
St.Nivalis | | | | | Cathedral St.Nivalis | | 0 | | Limmerland | | 25 | | Dragon island | | 100 | | Sakroka | The usual | 25 | | Crypt | The usual | 50 | | Crystad | The usual | 45 |
Barriers In world TibiaME with versions 1,45-1,51 there was a new system of restrictions in movement of players. The system conditionally shares on magic barriers, power fields, and special barriers. Magic Barriers | Magic barriers are created to prevent occurrence of players of low level in places where it to do there is especially nothing, That is in places of a congestion of the most dangerous enemies. Pass through such barrier the player of necessary level can only. Meanwhile such barriers do not exceed level 40, So especially strong players do not need to worry. |
Power Fields | Power fields serve for an interdiction of penetration of the player (Irrespective of level) in a certain part of district Before performance of certain tasks. It can be as game tasks, And dialogue with game characters is simple. So, for example, on Ashmor to receive the admission in a city from an East side, it is necessary to address to pangolin Zisfiss; and to get through a secret passage into the lock, it is necessary to receive heart Pyramus. |
Special barriers Also there are also unique barriers. So, on Solohmar and Aurea, at Nostragon and Vladir accordingly, there are ladders on which it is impossible to go down, not having received the task from the opposite character; and on one of Solohmar Islands there is the capricious magic wind which is not starting up the player further before it takes parchment from a chest. Author: Deathbrin
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