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Portals

Portals are a relocator between various parts of islands.

On each big island there is a main portal, and some the usual.

The difference between them consists that the main portal teleport you for money to usual portals in advance found to you, and usual portals teleport you free of charge, but only only to the main portal.

Also
on Solohmar there is a special unilateral portal - Portalum Oraculi, teleport you is free on Ashmor.

Aurea

Image

Name

Type

Cost

Aurea City Portal

The main

0

Aurea Minotaurs



The usual

50
Aurea Mines

The usual

50
Aurea Forest Caves

The usual

50
Aurea
Orc Village

The usual

50
Aurea Marshland

The usual

50
Aurea Volcano

The usual

100

Solahmar

Image

Name

Type

Cost

Solahmar City

The
main

0
Solahmar Undead Island

The usual

50
Solahmar Mountains

The usual

50
Solahmar Labyrinths

The usual


50



Solahmar Oasis

The usual

50

Solahmar Oasis



The usual

50

Ashmor


Image

Name

Type

Cost

Ashmor City

The main


0



Ashmor Swamp

The usual

50

 


Ashmor Witchwood

The usual

50
Ashmor Castle

The usual


50



Ashmor Farm

The usual

50
Ashmor Evil Castle

The usual

200


Centavile

The usual

500




Greezo's Dangeos


The usual



501

St.Nivalis


Image

Name

Type

Cost

Cathedral St.Nivalis

The main

0

Limmerland


The usual



25

Dragon island

The usual

100

Sakroka


The usual


25

Crypt


The usual


50

Crystad


The usual


45

Barriers

In world TibiaME with versions 1,45-1,51 there was a new system of restrictions in movement of players.

The system conditionally shares
on magic barriers, power fields, and special barriers.

Magic Barriers

Magic barriers are created to prevent occurrence of players of low level in places where it to do there is especially nothing, That is in places of a congestion of the most dangerous enemies.
Pass
through such barrier the player of necessary level can only.
Meanwhile such barriers do not exceed level 40,
So especially strong players do not need to worry.

Power Fields

Power fields serve for an interdiction
of penetration of the player

 (Irrespective of level) in a certain part of district

 Before performance of certain tasks.

 It can be as game tasks,

 And dialogue with game characters is simple.

So, for example, on Ashmor to receive the admission in a city from an East side, it is necessary to address to pangolin Zisfiss; and to get through a secret passage into the lock, it is necessary
to receive heart Pyramus.

Special barriers

Also there are also unique barriers.

So, on Solohmar and Aurea, at Nostragon and Vladir accordingly, there are ladders on which it is impossible to go down, not having received the task from the opposite character; and on one of Solohmar Islands there is the capricious magic wind which is not starting up the
player further before it takes parchment from a chest.

Author: Deathbrin  


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