Portals
Portals are a relocator between various parts of islands.
On each big island there is a main portal, and some the usual.
The difference between them consists that the main portal teleport you for money to usual portals in advance found to you, and usual portals teleport you free of charge, but only only to the main portal.
Also
on Solohmar there is a special unilateral portal - Portalum Oraculi, teleport you is free on Ashmor.
Aurea
Image | Name | Type | Cost |
Aurea City Portal | The main | 0 | |
Aurea Minotaurs | The usual | 50 | |
Aurea Mines | The usual | 50 | |
Aurea Forest Caves | The usual | 50 | |
Aurea Orc Village | The usual | 50 | |
Aurea Marshland | The usual | 50 | |
Aurea Volcano | The usual | 100 |
Solahmar
Image | Name | Type | Cost |
Solahmar City | The | 0 | |
Solahmar Undead Island | The usual | 50 | |
Solahmar Mountains | The usual | 50 | |
Solahmar Labyrinths | The usual | 50 | |
Solahmar Oasis | The usual | 50 | |
Solahmar Oasis | The usual | 50 |
Ashmor
Image | Name | Type | Cost |
Ashmor City | The main | 0 | |
Ashmor Swamp | The usual | 50 | |
| Ashmor Witchwood | The usual | 50 |
Ashmor Castle | The usual | 50 | |
Ashmor Farm | The usual | 50 | |
Ashmor Evil Castle | The usual | 200 | |
| Centavile | The usual | 500 |
| Greezo's Dangeos | The usual | 501 |
St.Nivalis
Image | Name | Type | Cost |
Cathedral St.Nivalis | The main | 0 | |
Limmerland | The usual | 25 | |
Dragon island | The usual | 100 | |
Sakroka | The usual | 25 | |
Crypt | The usual | 50 | |
Crystad | The usual | 45 |
Barriers
In world TibiaME with versions 1,45-1,51 there was a new system of restrictions in movement of players.
The system conditionally shares
on magic barriers, power fields, and special barriers.
Magic Barriers
Magic barriers are created to prevent occurrence of players of low level in places where it to do there is especially nothing, That is in places of a congestion of the most dangerous enemies. |
Power Fields
Power fields serve for an interdiction (Irrespective of level) in a certain part of district Before performance of certain tasks. It can be as game tasks, And dialogue with game characters is simple. So, for example, on Ashmor to receive the admission in a city from an East side, it is necessary to address to pangolin Zisfiss; and to get through a secret passage into the lock, it is necessary |
Special barriers
Also there are also unique barriers.
So, on Solohmar and Aurea, at Nostragon and Vladir accordingly, there are ladders on which it is impossible to go down, not having received the task from the opposite character; and on one of Solohmar Islands there is the capricious magic wind which is not starting up the
player further before it takes parchment from a chest.
Author: Deathbrin